MICHELLE HEART REVAMP BY GLADIACLOUD, BEXIMUS AND SHINZANKURO

Move List:

since we cant make arrows and i dont like writing out DF and UF and stuff
heres the good old numerical reference

         789   LP,MP,HP
         4 6   LK,MK,HK
         123
2 punches = PP
2 kicks   = KK

Psycho Flame Change - Fire Shot: 2,2 LP
Psycho Flame Change - Twin Laser Shot: 2,2 MP
Psycho Flame Change - Spread Shot: 2,2 HP
Psycho Flame Shot: 2,3,6 P , ground or air
Missile Launch: 2,1,4 P, only in air
War Dive: 2,3,6 K , ground or air
Flight: 2,1,4 K ,repeat for cancel 

Firebird: 2,3,6, PP, ground or air
Sting of Ares: 2,3,6, KK, ground or air




Special thanks go to:

Motoroach: for his help with her standing animation, thank you very much dude ;)
Shinzankuro: for his template, beta testing and bug fixing
Beximus: for the very enormous help that he has given me and the new effects and codes from Capcom Universe
Toni: for his Supergirl's sprites, which I used as a base.
Li Kun: for Firebird and Weak Kick's sprites.
Orochi Herman: for letting me use his rolling and Counterattack code (some good stuff right there)
Jin Kazama: for letting me use his P2stateno codes and also for making the best Arial Rave code ive seen so far.
PrimeOp: for two of Michelle's palettes and his Michelle Heart's sprite

Special Credit:
Ryokucha: for making excellent custom hitstates that bring me closer to acheiving a mugen vs engine.
Luvly Angel: where ever Luvly Angel is now, Thank you, you made the easiest super jumping code that 
works with a characters own vertical acceleration,
(If someone can get a hold of them please let me know)

Elecbyte: we wouldnt even be making this stuff if it werent for them
Wacom: for graphic tablet that I have, without which I would not have spent so little time compared to four years ago
Capcom: For making the vs series and thanking me to play it, heh

